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The full source for the PhysX Screen Saver is now available from the The Game Creators. The source code is written in Dark GDK and Microsoft Visual C++ 2008 Express which is also available for free download.Screen saver source and instructions are on the DarkGDK website:
SETI (Search for Extraterrestrial Intelligence) is a scientific area whose goal is to detect intelligent life outside Earth. One approach, known as radio SETI, uses radio telescopes to listen for narrow-bandwidth radio signals from space. Such signals are not known to occur naturally, so a detection would provide evidence of extraterrestrial technology. You can participate by running this free program that downloads and analyzes radio telescope data. And now, with this CUDA GeForce GPU client, your system can deliver as much as 10 times the computational power of an average home PC CPU.
Followed by Unreal Tournament 4.3... 2... 1... Play!Bear in mind that tropes which also apply to past games may apply here as well. Abandoned Area: DM-Arsenal: "The Arsenal is a former Liandri munitions plant whose remote location was intended to reduce collateral damage in case of an accident. As Hyperion expanded and modern plants came into operation, the Arsenal fell on hard times. All human colonists were pulled from the plant over a decade ago, and all robotics about a year later."
Action Girl: All the females.
Adobe Flash: Ported by Epic to Flash 11, to show Unreal Engine's support for this technology.
Alien Blood: The Necris have nanoblood, which is black.
And the Adventure Continues: Provided Reaper survives the Bolivian Army Ending. "Only one person knew about our plans. That makes you next, Malcolm."
Applied Phlebotinum: Nanoblack - from what we see, it raises the dead, powers vehicles in unknown ways, and can shield people from all harm.
Armor Meter: Displayed at the bottom-left corner, the meter only appears if the user is wearing any piece of armor and/or the Jump Boots. It's displayed as a mix of icon and number.
Armor Points: Displayed at the bottom-left corner, armor displayed as a mix of icon and number and a human-shaped figure.
Arrow Cam: As always, the Redeemer's secondary fire allows you to take control of the missile, and guide it around until it explodes. You are left vulnerable, since you can't see what's happening around you in this mode, though.
Being gibbed at any point leads the player to a "head bouncing around-cam" shot.
There's also the SPMA, short for Self Propelled Mobile Artillery. The second fire of the main seat lets you take control of a small missile which acts as both a satellite-like cam (where you choose where to shoot your next swarm of missiles) and a projectile. While it's shooting, you can follow said projectile's trajectory. It has the same drawback as the Redeemer, though.
Artifact Title: Unreal Tournament 3's story does not follow the Liandri Grand Tournament.
Artificial Stupidity: The campaign AI for your teammates is infamously terrible. Expect to see them charge enemy bases one at a time to no success, walk around in circles carrying the flag/orb not sure where to go, and if set to defend an objective they'll be overwhelmed even if they outnumber the attackers 2:1.
Ascended Extra: The Krall were just Slave Mooks in the original Unreal. In UT3, they're a playable race. Loque was just one of the default customized bots (and one of the Deathmatch ladder's warriors) in Unreal Tournament. Here, he's almost a boss, (seemingly, next to Akasha) and was Promoted to Playable. The reason? He was the hardest customizable bot in the original UT.
Ascended Fanfic: Unreal Tournament III: Black Edition (a.k.a. UT3 + Titan Pack) has the Greed mode, which started as a gametype mod for Unreal Tournament 2004. Needless to say, its creator was hired by Epic Games.
Attack of the 50-Foot Whatever: Whenever you play with the official Titan mutator and become a Behemoth. It lasts 30 seconds, though.
Back from the Dead / Was Once a Man: The Necris race.
Badass Crew: Take your pick.
Beam Spam: The Link Gun. Also, an Instagib match with many players, or, for that matter, just about any high-level play. Shock Rifle beams everywhere!
BFG: The Redeemer, natch.
Bittersweet Ending: The Big Bad is killed and the Necris invasion of Taryd was stopped, but all of Ronin except Reaper are dead, Reaper himself faces a Bolivian Army Ending, and even if he survives he has no way back to friendly territories, and even if he did he's a wanted man for defying orders to pursue Akasha as he did, and it's unlikely any of the corporations will want to help him out. And if that isn't enough, Malcolm is revealed as a Treacherous Advisor to the team, so he's next on Reaper's kill-on-sight list.
Bolivian Army Ending: The game ends as Reaper, the only survivor, charges against the remaining Necris forces closing on him.
Book Ends: The Single Player campaign starts and ends with an invasion: the Krall/Necris invasion of Twin Souls and the Ronin invasion on Omicron 6.
Likewise, the campaign proper starts and ends with a 1-on-1 fight against a woman. The Act 1: Ronin training match Rising Sun against Jester and the Act 5: Disposable Assets mission Sentinel against Akasha.
Boss Tease: Akasha is found at the opening cutscene and at the cutscene preceeding Act III: The Liandri Conflict, before finally appearing as an opponent (first as part of the Black Legion team, then as a solo opponent) in several missions of Act V: Disposable Assets.
Bowdlerization: Shortly after the retail release, (a full week before the official shipping in USA/rest of Europe) a special version was made for Germany, which didn't have blood. However, the blood was later restored as of the first patch, which was out about a month after launch and several workarounds.
Capture the Flag: Once again comes in both regular and Vehicle varieties - and this time, there are actual, official VCTF maps.
Car Fu: Quite frequent with vehicles in the Warfare and Vehicle CTF modes. Vehicles kill dismounted enemies, regardless of how much health they have. Upon collision, vehicles damage players based on the momentum of the vehicle. However, due to the fact that most vehicle use is usually at the maximum possible speed (actually controlling the speed of the vehicle is a non-trivial task), this generally results in vehicle OHKOs.
Character Customization: Aside from being able to do this via modding, the game allows you to choose several stuff for your character such as chests, goggles, helmets, etc.
Charged Attack: All of them of the Hold variety: Among the weapons, the Impact Hammer's both fires, the Biorifle's secondary fire, and the Rocket Launcher's secondary fire.
Among the vehicles, the Hellbender's second seat's primary fire, and the Cicada's first seat's primary fire.
Subverted with the deployed Leviathan's first seat's primary fire. It only requires a single click, though it has a significant delay between the press action and the fire action, which could have been used as a Charge Attack.
Chronic Backstabbing Disorder: The Betrayal gamemode from the Titan Pack is basically CBD: The Game. It's an Instagib-based gametype where your only weapon is a Shock Rifle whose two modes kill enemies and teammates respectively. Since the fraglimits tend to be high and the two most effective methods of garnering points is through backstabbing your teammates and gunning down said backstabbers repeatedly, playing Betrayal is looking over your shoulder for teammates as well as enemies. Successful betrayals are also tallied up against your name on the scoreboard, and next to your name on the team roster, so everyone can see how much of a bastard you've been. "Kill enemies to fill the pot for your team. Kill your teammates to get the pot for yourself."
Cleavage Window: The Iron Guard females.
Combos: Double Kill. Multi Kill! MEGA KILL!! M-M-M-M-M-MONSTER KILL!!! LUDICROUS KILL!!! HOLY SHIT!!!!
Comeback Mechanic: The Orb in Warfare mode allows instant node conquering and node shielding if the node is already taken.
Some of the Support nodes in the (official) Warfare maps have a gimmick which allows the losing team to either recover territory or turn the tide of the war. There are also barricades which can be destroyed with either the Redeemer or the Shaped Charge.
The Betrayal game mode awards you more points if you kill someone who has more points than you. The game even show you above their head how many points killing them is worth.
Competitive Multiplayer: It even has everything for all the flavours.
Composite Character: A few weapon examples. The Stinger Minigun, as its name suggests, is a combination of the Minigun (multi-barreled machine gun to hose down enemies) and the old Stinger (Secondary Fire launches larger but slower shards of unprocessed tarydium).
The Sniper Rifle obviously borrows from its predecessor in looks as a bullet-firing rifle with a scope, but mechanically works more like the Lightning Gun introduced to replace it in Unreal Tournament 2003, in that it has a charge time between shots (this time due to being a bolt-action weapon) and its shots leave easily-noticeable trails to point back towards the shooter (thanks to bright red tracers in this case).
Condemned Contestant: Still around, though this time none of them are mentioned, partly because the game doesn't actually focus on a Tournament.
Continuity Nod: The maps DM-DarkMatch and CTF-SearchLight reference two concepts from the first Unreal: the Darkmatch gametype, and the Searchlight item. The Titans and Behemoths also take their names from the Titan and Behemoth enemy classes from the first Unreal game. The map WAR-Hostile takes place on Na Pali, to the point of even having several of that game's sounds.
At the beginning of the campaign, there's a kid who finds a medallion with the first UT's logo.
The name of Act III is "The Liandri Conflict", which is also the subtitle of Unreal Championship 2. Akasha's first speech in the final match refers one of Raiden's taunts in the same game:
"My patience for games has worn thin." Conveyor Belt o' Doom: The maps DM-CarbonFire and DM-Shaft, the latter from the Titan Pack.
Cool Boat: DM-KBarge, from the Titan Pack.
Cool Mask: Some of the default player customization packs which came with the game allows the use of such masks.
Coup de Grce Cutscene: The final match ends with Reaper smashing Akasha's head with his Rocket Launcher.
Cutscene Power to the Max: Some weapons and vehicles have functions in cutscenes that they lack in-game.
Darker and Edgier: It's an actual war instead of tournaments, although the tournament's technology, such as the respawner, is used.
Deadly Upgrade: By using the Titan mutator, you can become a Titan, a big hulking bud who has just two (very deadly) weapons and can't complete objectives such as capturing flags and taking nodes, skulls, and orbs. Later, while in Titan mode, the user also can become a Behemoth, which has the same weapons with more damage, its bigger than everything... but has 30 seconds of duration. When time runs over, the player will explode in the same manner as the Redeemer's missile.
Death from Above: The Cicada and the Raptor in Axon's side; and the Fury in the Necris side.
There's also the chance of pancaking an unlucky opponent with a tank, regardless of how long it took you to drive it up the cliff and how likely it is to fail.
Death Is Not Permanent: Justified in-universe. It's explained several times in the campaign that the Respawner technology that is used in tournaments has its limits, and, in order to make the Ronin' enemies retreat, they must wear out their respawner charges, from killing many of the opponent's team (Deathmatch) to sabotaging the respawner technology (Capture the Flag and Onslaught).
Defeat Means Playable: The Necris and the team leaders.
Difficult, but Awesome: Dual-wielding Enforcers. The reason it's difficult is that bots only drop the gun they're currently using, and they're programmed to switch away from starting weapons the instant they have something better. The reason it's awesome is that dual Enforcers are one of the best weapons in the game, combining hitscan accuracy with high rate of damage.
Doomed Hometown: Twin Souls colony, which leads Reaper into a big Roaring Rampage of Revenge.
Double Jump: Partially toned down for this game, compared to UT200X; particularly, you're unable to double-jump from a dodge.
Downer Beginning: The intro of the Campaign shows the Krall invasion of the Twin Souls colony. It's implied that, after Reaper was rescued by Jester and Othello and brought to the Izanagi medical center, the entirety of the colony was overran, thus kickstarting the plot and Reaper's Roaring Rampage of Revenge.
Downloadable Content: The PS3 version had, aside of user-created content for the console, two official Bonus Packs, but again, all the content from the first Bonus Pack and the Xbox 360 exclusive maps were included in the second pack, the "Titan Pack", which is also the biggest pack to the date. Needless to say, this pack is also available for the PC version.
Dual Mode Unit: The Leviathan has a stationary mode where its main weapon is unleashed, and a mobile mode whose primary fire shoots heat-seeking missiles.
Early-Bird Cameo: Of sorts. When opening the Level Editor, its splash image was a screenshot of WAR-ColdHarbor two years before it appeared as a playable map on the Xbox 360 version of the game, and three before it appeared as part of the Titan Pack on the PS3 and PC versions.
Emergency Weapon: The Impact Hammer is the last-resort weapon when every other weapon in the game has no ammo. It also has the ability to hijack vehicles and steal enemies' Power Ups.
The Empire: The Necris.
Faceless Goons: The Izanagi troopers who aren't Ronin, though they're the "good" guys.
Fragile Speedster: The Raptor is incredibly fast, can kill enemies on foot in a matter of seconds, and can deal incredible damage to most vehicles with its missiles. It's also only durable enough to survive maybe two AVRiL rockets, and getting hit with most other weapons sends it spinning out of control. Same with the Manta and the Viper, which are just as fast and is almost tailored specifically towards crushing anyone who isn't in a vehicle, but has even less armor than the Raptor.
Fun with Acronyms: The FLaG Generators, for Capture the Flag matches, stands for "Field Lattice Generator". Lampshaded in CTF-Reflection, in Act II:Othello: We have the flag, let's bring it home. Jester: You mean "Field Lattice Generator", right? Reaper: It looks like a flag, waves like a flag - it's a flag.
Gaiden Game: The Unreal Development Kit contains a game based on Unreal Engine 3, with weapons, vehicles, maps and gameplay similar to Unreal Tournament 3, and features the Matrix character model with the other bots being based on this character model. Bots are divided into red and blue teams while in Team Deathmatch and Vehicle Capture the Flag. The maps Deck and Sanctuary are available in Deathmatch and Team Deathmatch, the maps Necropolis and Sandstorm are available in Vehicle Capture the Flag, and a GDC Demo map shows off some of the game engine's visual effects. The game is compatible with Steam, but is no longer supported by Epic Games.
Game-Breaking Bug: For a long time the server configuration files had the "maps" DM-Hardcore and DM-Revenant as votable maps. Picking these "maps" was a sure way to crash the server.
Game Mod: The series it's known for this, but in this installment you can even do your own stuff for the PS3 version of the game, as long as you don't use materials which don't come with the game. There's even a site dedicated to collect PS3 mods.
Gameplay and Story Integration: Respawning is accomplished with advanced alien technology. It wears out after a certain number of respawns, though, so the deathmatch system, where you have to kill a certain number of enemies in order to break their system, was created. And these are the basic models for Deathmatch: in CTF/VCTF, respawners are fueled by the FLaG devices, and in Warfare, your Power Core provides the energy needed to keep your respawners rolling. All that's left is to explain what's the source on Betrayal and Greed.
Gameplay and Story Segregation: You can still use the Iron Guard and Liandri Reinforcements cards after you left Taryd space and entered into Omicron 6. For the record, these two cards give you two Iron Guard or Liandri allies for your next mission.
Gangsta Style: The Enforcer's alternative fire replaces this with burst-fire, though keeping the crosshair on an opponent for about two seconds causes you to fire this way.
Gateless Ghetto: WAR-Downtown.. The map description and it's placement in the campaign mentions that the area had to be enclosed and the Iron Guard declared martial law.
Gatling Good: The Stinger Minigun.
Glitch Entity: The Demoguy. May cross with Urban Legend of Zelda.
Gotta Catch 'Em All: The basic premise of Greed is that both teams spawn with a skull receptacle on their bases and must collect enemy skulls by fragging enemies. The more skulls they collect, the better bonuses they get (such as powerups) and the more skulls they deliver, the higher the score for their team.
Grimy Water: Several stages have pools with different water colors.
Ground Pound: Doable with both Titans and Behemoths when playing with the Titan mutator.
Have a Nice Death:"X was X'd by X." "X cratered"
High-Altitude Battle: CTF-FacingWorlds, as alway